Reply To: [Question] Bind to components that are added at runtime.

Forums 💬 NodeCanvas ⚙️ Support [Question] Bind to components that are added at runtime. Reply To: [Question] Bind to components that are added at runtime.

#16129
Gavalakis
Keymaster

    Hello again and thank you for the follow up.

    I am glad this is resolved for you. Another way to fix this by the way, would be to open up and change the Unity Script Execution Order, but using a different “First Activation” like (eg On Start), is definitely a fine solution.

    Thanks 😉