Forums › 💬 NodeCanvas › ⚙️ Support › [Question] Bind to components that are added at runtime. › Reply To: [Question] Bind to components that are added at runtime.
Hello again and thank you for the follow up.
I am glad this is resolved for you. Another way to fix this by the way, would be to open up and change the Unity Script Execution Order, but using a different “First Activation” like (eg On Start), is definitely a fine solution.
Thanks 😉