Hello again and thanks for the extra info.
Just to rule out a few things, can you please try opening up “GraphAssetPostProcessor.cs” file and comment out the 2 calls made in the “PreInit” method, like this:
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[InitializeOnLoadMethod]
staticvoidPreInit(){
// EditorApplication.delayCall -= Init;
// EditorApplication.delayCall += Init;
}
This will remove some secondary features (nothing will break), but may also be the cause of the problems you are facing.
Please try this temporarily and let me know.
Thanks!