Reply To: [BUG] CheckVariable broken?

Forums 💬 NodeCanvas ⚙️ Support [BUG] CheckVariable broken? Reply To: [BUG] CheckVariable broken?

#16384
Gavalakis
Keymaster

    Thank you for the report.

    The source of the issue mostly comes from the fact that when a Unity object is destroyed, it is still kept referenced (which is normal). A more proper workaround fix for this would be to please open up ObjectUtils.cs and change method AnyEquals to this:

    This should handle the null checks with unity objects better and of course for all cases AnyEquals method is used (thus no need for the first fix I sent you any longer)

    Let me know if that works for you.
    Thanks 🙂