Reply To: [Major Bug] FSMOwner loses bound graph if gameobject is inactive

Forums 💬 NodeCanvas ⚙️ Support [Major Bug] FSMOwner loses bound graph if gameobject is inactive Reply To: [Major Bug] FSMOwner loses bound graph if gameobject is inactive

#16428
erik
Participant

    Ok, thats makes sense.

    I was checking if a FSMOwner was actually used and if I could discard it by looking if it had a graph set, before it could enable itself

    Instead I’m now looking if it has a boundgraph and if the serializedgraph is not empty.

     

    Thanks. 🙂

     

    ps: keep up the good work. NodeCanvas is my favourite FSM,BT plugin.