Reply To: NodeCanvas 1.x – Avoid System.Reflection.Emit

Forums 💬 NodeCanvas ⚙️ Support NodeCanvas 1.x – Avoid System.Reflection.Emit Reply To: NodeCanvas 1.x – Avoid System.Reflection.Emit

#16617
oruji
Participant

    Hey, thanks for the reply.

    Upgrading to 2.x means I have to rescript the entire game, but if there is no alternative I would do it.

    However, I figured I could work around this and just hard-code the method calls based on the method info instead. Since the game is basically done and I know what methods I am using – I can do it with just a couple of switch statements. It shouldn’t be too much trouble.

    Thanks, – Markus