Reply To: Unity2018.3.0f2 OnAfterDeserialize

Forums 💬 NodeCanvas ⚙️ Support Unity2018.3.0f2 OnAfterDeserialize Reply To: Unity2018.3.0f2 OnAfterDeserialize

#16957
Gavalakis
Keymaster

    Hello again,

    Thanks a lot for the reproduction steps. I was able to identify and solve the problem.

    To fix this, please open up ‘fsUnityObjectConverter’ and in ‘TryDeserialize’ method, ‘replace line of code:
    if ( reference == null || storageType.RTIsAssignableFrom(reference.GetType()) ) {

    with this:
    if ( ReferenceEquals(reference, null) || storageType.RTIsAssignableFrom(reference.GetType()) ) {

    Please let me know if that indeed works for you.
    Thanks.