Reply To: Refactoring BTs

Forums 💬 NodeCanvas ⚙️ Support Refactoring BTs Reply To: Refactoring BTs

#16969
Gavalakis
Keymaster

    Hello Tim,

    Sorry for the late reply in this thread.
    It is a bit confusing as of what exactly the problem is, or what I can do to replicate what you have encountered.
    I don’t see any reason why “boundGraphSerialization” being “modified”, will result in any issues, unless you actually want the prefab instance to be 1:1 with the prefab asset, in which case you can of course always “revert” the prefab instance.

    Regarding the error, I was able to identify and fix this (thanks to another post in the forums).
    To fix this, please open up ‘fsUnityObjectConverter’ and in ‘TryDeserialize’ method, ‘replace line of code:
    if ( reference == null || storageType.RTIsAssignableFrom(reference.GetType()) ) {

    with this:
    if ( ReferenceEquals(reference, null) || storageType.RTIsAssignableFrom(reference.GetType()) ) {

    Please let me know.
    Thank you.