Reply To: is it me or is there a Huge Allocation problem?

Forums 💬 NodeCanvas ⚙️ Support is it me or is there a Huge Allocation problem? Reply To: is it me or is there a Huge Allocation problem?

#17233
golonko
Participant

    Thanks for your reply!
    That change helped with this particular problem.
    However in my actual project the problem is scattered across many different NodeCanvas elements.
    Ones that I am able to find quickly (and are most notorious) are:
    BBParameter.get_value / set_value (which internally calls allocationg MonoField.GetValueInternal())
    PrioritySelector.OnExecute (Allocates a lot with Enumerable.ToList())

    I can’t really make a unitypackage with the full tree, as it’s too closely tied to the rest of the project 🙁