Thanks for taking the time to post here in the forums so that we can hopefully resolve the problems you are facing. I would have done the same even if you didn’t decide to delete the review by the way, since I strive for NC to be a good product first and foremost.
With that said, and as I stated in my reply in the review. such kind of crash has never been reported before and neither have I experienced any such crash. It would be super helpful for me to determine the cause, if you can please remember and share with me here the setup you had.
– Did the crash happened once you hit the “Play” in Unity?
– Were you using BehaviourTree prefabs?
– Were you using Bound or Asset Graphs?
– Were you using Pathfinding tasks especially the “Wander” one? The “Wander” task has a bug that could cause a crash in Unity 2017 (but not in previous versions).
Regarding Android and Blackboard reference, are you referring to the Bound Blackboard Variables feature, or something different?