Forums › 💬 NodeCanvas › ⚙️ Support › Accessing blackBoard variables from outside the FSM › Reply To: Accessing blackBoard variables from outside the FSM
Have you tried bool beginMoving = ??; gameObject.GetComponent<FSMOwner>().blackboard.SetValue("BeginMoving", beginMoving);?
bool beginMoving = ??; gameObject.GetComponent<FSMOwner>().blackboard.SetValue("BeginMoving", beginMoving);