Reply To: MessageRouter and OnAnimatorMove

Forums 💬 NodeCanvas ⚙️ Support MessageRouter and OnAnimatorMove Reply To: MessageRouter and OnAnimatorMove

#17613
avatech
Participant

    Hi,

    The way to replicate this bug is let say I have a GameObject, inside that GameObject, I put:
    – An Animator component
    – A Sprite Renderer
    – A FSM / BT + Blackboard (empty)
    – A MessageRouter

    Even in the editor, after I add MessageRouter, the Apply Root Motion in Animator component will show as “Handled By Script”. But if I commented those lines of code, the Apply Root Motion toggle goes back to normal.

    By the way I used Unity 2017.2.