Reply To: Nested FSM never runs onFinish if has AnyState node

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#18199
pierrickb
Participant

    Hi,

    I did not find any “transitional condition” to exit the FSM, except the one you posted above. Maybe I missed them …

    It may be a good idea to add an option, yes, as we are mainly use “Any State” to look for button clicks at a given moment in our game (placement phase in a tactical RPG, for example).

    For now I added your custom action and it’s working perfectly though, so no pressure.