Reply To: BUG (critical): ActionListPlayer deserialization

Forums 💬 NodeCanvas ⚙️ Support BUG (critical): ActionListPlayer deserialization Reply To: BUG (critical): ActionListPlayer deserialization

#18265
Gavalakis
Keymaster

    Hey,

    I am using Unity 5.5 and I still don’t get any errors at all by using SendTaskOwnerDefaults() in OnValidate. The problem with doing this in Awake with ExecuteInEditMode as you do above, is that Awake will not be called after a re-compile and as such this will result in “Owner System Is Null” for the action list. OnValidate though is called after a re-compile.