Didn’t have as much time tonight as I wanted, but the filter node works great, got them doing an alert sound and animation, and waiting a period before they pursue. They currently leave pursuit when getting beyond a pursuitTetherDistance.
One obvious problem there is that if the player is still close and in LOS they will simply try to pursue again, so the next thing I need to do is put some kind of cooldown or delay before they start searching again, and have them path back to their spawn at that time.
Then I need some actual attack behavior 🙂 Not too exciting but I made a video clip anyways.