So I tested commenting GatherDeledate() at line 42. The exception are gone, but not everything is entirely kosher still. I’m getting this error on an ActionNode with a DebugLogText action on it (and the ‘Hello World’ was not sent to the console). Obvisouly, this doesn’t happen in the editor.
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<b>Task Error:</b>Failed tochange Agent torequested type'UnityEngine.Transform',forTask'Debug Log Text'ornewAgent isNULL.Does the Agent has the requested Component?(Task Disabled)
There was also a couple of NullReferenceException trapped by Visual Studio in the debug log before it, but I don’t know if they are related since there always are some of those when running a project through VS.