The reason I’m using CurveTween is that I need to express “shake”, go back-and-forth many times when a character gets a damage.
I guess I can do it with TweenPosition but it will probably require to have 10 or more of them.
Thanks for taking a look. ^^
ps. Hmm.. it seems like the limitation is from Unity itself. It’s more like a bug than a limitation. Unity is good at many things but it’s also bad at many things. ^^