Thats great news. I will inform Jacob about this and he might have some advice on the matter. Thanks a lot for letting me know and your time 🙂
Regarding that rather long deserialization time in WP8, I have some idea in mind.
Could you please open up Node.cs and Task.cs and comment out temporary the attribute on the class:
[fsObject(Processor = typeof(fsNodeProcessor)] and…
[fsObject(Processor = typeof(fsTaskProcessor)]
?
Due to how types can be (or rather can’t nicely be) looked up in WP8, these processors might very well slow deserialization quite a bit in WP8. Also their purpose is purely for Missing Nodes, Tasks and recovery, thus I will make them UNITY_EDITOR only for the next update in any case.