Reply To: OnStop() don't be called

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#19243
lleo52
Participant

    hello ~

    the scenario is …

    1. A State (PlayerStandToCatch) Enter -> OnExecute call
    – please, look the attached picture.
    2. A State (PlayerStandToCatch) is updating … -> OnUpdate call
    3. i call the “FSMOwner.TriggerState( B State )”.
    4. A State Leave -> OnStop call – Not call
    5. B State Enter -> OnExecute call

    I thought that the problem was caused by the enable or disable of the unity.

    Thanks.