Just something I have noticed in this, so in my scenario I am saving to a BBVector and BBFloat, so I have the following variable in my custom action:
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[BlackboardOnly]
publicBBFloat OutputValue=newBBFloat();
Then it is set using a dynamic var in the action window, lets say _myOutput, then I have another custom action which has the code to capture the input variable:
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publicBBFloat SomeInput;
However when this action is used and passed in _myOutput it throws the error:
No VariableData of name ‘_myOutput’ and type ‘Single’ exists. Adding new instead…
… LOL I think right this second I just realised whats going on here… there is possibly an issue elsewhere however this is just a logging output right? a debug var to say at the time of running there was no variable there, so it is now creating one…
So this may not be an issue at all its just there is an issue in the logic somewhere and this debug message threw me off track…