Reply To: Integrating Cinemachine and Post Processing Stack

Forums 💬 Slate Sequencer 🤩 Custom Clips Integrating Cinemachine and Post Processing Stack Reply To: Integrating Cinemachine and Post Processing Stack

#19843
Gavalakis
Keymaster

    Hello Amy and welcome to the forums 🙂

    Please let me address your questions:

    1) Right now, different post processing profiles “per-shot” are not supported, but it is a feature I plan to add support for in the near future, since it is quite frequently requested!

    2) Since Slate comes with it’s own camera system, there is no support for Cinemachine, since “most” of the features that Cinemachine offers (in the cutscenes front) are already supported by Slate’s camera system.
    For example, “Shot Cameras” in Slate, are what “virtual cameras” are to Cinemachine. Furthermore, Slate also has a “semi-procedural” animation approach to cameras, similar to Cinemachine, called “Dynamic Shot Controller”, which allows for creating auto-tracked compositions for example.
    You can find the settings of the “Dynamic Shot Controller” on any “Shot Camera” gameobject inspector, or from within Slate window, on any “Camera Shot” clip inspector.

    [attachment file=”DynamicShotControllerSettings.png”]
    (All settings also have tooltips)

    Apart from (1) having a “per-shot” post-processing profile (which will be implemented in the future), please let me know if there is any other feature seen in Cinemachine, which you would also like to see in Slate’s camera system as far as Cutscenes go, and if possible I will try to implement that feature in the native Slate camera system as well 🙂

    Thanks!