Forums › 💬 Slate Sequencer › ⚙️ Support › Can we save while the runtime-editor? › Reply To: Can we save while the runtime-editor?
I got it. The cutscene saves as a prefab, so just use the prefab save function when running unityeditor. [quote quote=2666] `PrefabUtility.SaveAsPrefabAssetAndConnect(cutscene.gameObject, path, InteractionMode.AutomatedAction); [/quote]