Reply To: Prevent Action from firing when cutscene starts at time > 0?

Forums 💬 Slate Sequencer ⚙️ Support Prevent Action from firing when cutscene starts at time > 0? Reply To: Prevent Action from firing when cutscene starts at time > 0?

#19944
dgoyette
Participant

    Thanks, that does the trick.

    It does, however, have one downside: If I actually have the clip start at t=0, it will never play that clip, since root.previousTime will be zero in that case. A simple workaround for that is I just won’t put these clips exactly at t=0, and I can put a warning on OnEnter if startTime == 0.

    So, works well for my purposes. Thanks again.