Reply To: Final IK

Forums 💬 Slate Sequencer ⚙️ Support Final IK Reply To: Final IK

#20107
casanuda
Participant

    Hi,

    Final IK test 1:
    There is only one track – an action track with Final IK look at.
    If I scrub forward through, it will blend the look at in, but it will not blend out at the end of the clip.
    If I scrub backwards through the clip it continues adding to the look at.
    And finally if I keep scrubbing backwards and forwards,it just seems to keep constantly adding to the look at.

    Final IK test 2:
    Action track and an animation track with clip.
    This does not even trigger the look at, the animation goes a bit crazy with the ik trying to work but being over-ridden by the animation.
    This is the same whether I have action over animation or other way around.

    Character script 1:
    I get a similar problem as Final IK, the look at triggers, but does not blend out. Also just an action track.

    Character script 2:
    If I add it to the root, I get this error – it needs to be on the skinned mesh with the blends to work. I am unsure if this is by design.

    NullReferenceException: Object reference not set to an instance of an object

    Slate.CharacterInspector+<>c.<OnInspectorGUI>b__10_0 (UnityEngine.SkinnedMeshRenderer s) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Characters/Editor/CharacterInspector.cs:74)

    System.Linq.Enumerable+WhereArrayIterator1[TSource].ToList () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)

    System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)

    Slate.CharacterInspector.OnInspectorGUI () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Characters/Editor/CharacterInspector.cs:74)

    UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <1b64b06f536e44ebb2ace8cd6da8538a>:0)

    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

    Thanks
    Cas