I didn’t find the way to set it so that the cutscene becomes inactive when it has finished, and I can’t play a inactive cutscene.
I kind of know how to do it by myself, I just didn’t find the built-in feature.
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And I am trying to integrate with Master Audio. It seems all the MAactions are instant. Could you add a length property to them and make it able to Sample() like the Audio track? Especially for the PlaySound series.