Reply To: Having issues arbitrarily instantiating Slate cutscene prefab

Forums 💬 Slate Sequencer ⚙️ Support Having issues arbitrarily instantiating Slate cutscene prefab Reply To: Having issues arbitrarily instantiating Slate cutscene prefab

#20230
Gavalakis
Keymaster

    Hello there.

    I am glad you like and use Slate. Your specific use case should be very possible since that use case was actually one consideration 🙂

    When you say that “when the prefab is instantiated…runs without any camera angles” what exactly do you mean please?

    – Is the prefab instantiated at the correct position/rotation and is it started by calling “cutscene.Play()” ? Please note that instantiated cutscenes do not play automatically.

    – Is the instantiated cutscene actually doing anything (scrubber running), or is it only that the camera doesn’t work?

    – Are the camera shots (of the instantiated cutscene) part of the prefab (so that reference is kept to those cameras)?

    Any further details provided would be helpful 🙂

    Let me know. Thanks.