Hmm. The thing is, that an Animator Track, by itself and even if there is no Animation Clip playing, animation is still played on the gameobject that has the Animator component (even though it’s a blank animation), but what I am trying to say, is that some animation is still controlling the gameobject. This is more of a Unity thing as far as how it work, but I will try to look for a workaround and see if I can come up with something.
Thanks for your suggestion.