Reply To: Questions & Compiler error for Caronte FX Integration

Forums 💬 Slate Sequencer ⚙️ Support Questions & Compiler error for Caronte FX Integration Reply To: Questions & Compiler error for Caronte FX Integration

#20727
Gavalakis
Keymaster

    Hello,

    Hmm. Your setup is indeed correct as far as I understand.
    You indeed have to create an Actor Group by for example dragging the Baked object (the one with the CR Animation) component into Slate, then add the Caronte FX Track to that group. Finally in the Caronte FX clip, you assing the baked data, either in “Text Asset” or “CR Animation Asset” format.

    Thus for example, with the “Barrel_Baked.unity” example included in CaronteFX examples folder, it would look like this:
    [attachment file=”CFX1.png”]

    [attachment file=”CFX2.png”]

    With that said, what version of CaronteFX are you using? I haven’t tested the latest version, so there could probably be API changes indeed.
    Also, regarding the fact that it is not visible, is it still visible in the “Scene View” when you scrub the time in Slate, but rather invisible only in the “Game View” when viewing though the Slate render camera, or it’s just completely invisible as soon as you start scrubing/previewing the cutscene?

    Let me know.
    Thanks!