@kingsugo Thanks for the follow up and for helping 🙂
@kickicsama If you are making an AssetBundle out of a Cutscene prefab, please make sure that the AssetBundle (thus the prefab) also includes the CameraShot gameobjects that are used in the cutscene. Typically this is done by having the CameraShots as children of the Cutscene transform (which is done by default when creating a shot through the Slate Cutscene editor).