Sorry for the late reply.
Hmm. The PauseCutscene should not work/pause a sub-cutscene in the first place, since the sub-cutscene is not considered to be playing, but rather it only get’s sampled by it’s parent cutscene, thus ‘root.Pause()’ does not have any effect. This is weird 🙂
Can you please provide a bit more information of the setup you have and calls you do, so that I can understand better what you mean?