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just a small addition I tried with a script to slide the door as well
public Transform target; public float speed; void Start() { float step = speed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); }
public Transform target; public float speed;
void Start() { float step = speed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); }
and attached the script to the door then I set the “set Behaviours active state” but still the script change to enable but nothing happen