Hello,
Because the root motion position and rotation is being pre-baked and not computed in a per frame basis, changing the rotation of the object with other clips when root motion is enabled does not have the desired effect right now. I took a look at this though, and in the updated version of the “Play Animator Clip” that I attached in my reply to your other post, I’ve also added an animatable rotation parameter.
This rotation parameter can be used to change the steer direction of the actor while using root motion. For example:
[attachment file=”SteerRotation.gif”]