Reply To: Dialogue skipping

Forums 💬 Slate Sequencer ⚙️ Support Dialogue skipping Reply To: Dialogue skipping

#21339
Gavalakis
Keymaster

    Hey,

    There is an ActionClip is Slate that allows you to send a message to a gameobject (GameObject.SendMessage) and as such possible to call some function existing on one of that gameobject’s scripts. The ActionClip also supports a parameter, and thus you can call a function with a bool parameter like it is required in your example.

    Let me know if that is that what you mean? 🙂
    Thanks.