Reply To: Instantiate Actor Dynamically

Forums 💬 Slate Sequencer ⚙️ Support Instantiate Actor Dynamically Reply To: Instantiate Actor Dynamically

#21431
Gavalakis
Keymaster

    Hey,
    No problem. You English is fine 🙂

    So, unfortunately this is currently not possible to do, because when a cutscene begins play, all Actor Groups that have a ‘null’ actor target gameobject, are disabled on purpose so that there are no errors thrown and so that the cutscene plays even though some actors are missing.
    So, assigning a gameobject as the actor of a Group while the cutscene is already playing will not have any effect right now since the Group becomes disabled on start if it’s actor gameobject is null.

    Thus, I will have to make some core changes before this is possible. When this is done, I will also add an option in the “Instantiate GameObject” action clip to optionally assign the instance to an Actor Group. I will work on this update as soon as possible.
    Would this work for you?

    Thanks!