Currently, I am using this nodes: Get Bone Transform -> Get local Rotation -> Set Bone local Rotation to get the values from the source skeleton and send it to the target skeleton. The debug mode shows that values are being sent from “Get local Rotation” to “Set Bone local Rotation”. But the target skeleton is not moving at all. I hope I have assigned all animator dependencies and settings correctly (e.g. activated “IK Pass” in the target animator), but there must be something I’ve missed (I’m new to Unity). Grateful for any hints. Here is an animated example of what I am trying to achieve: https://vimeo.com/248464203
Thanks for any help!