Reply To: Unity 2018.2.0b7 / FlowCanvas 2.8 exception during deserialization

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#21923
Gavalakis
Keymaster

    Hello,

    Thanks for letting me know. NodeCanvas indeed does use the OnAfterDeserialize to deserialize all things that need deserialization (graphs and blackboards more specifically).

    Unity has a bad habit of changing critical things like these. I also don’t know if Unity changing this was intentional or a bug, but to me it seems un-intentional, since keyframe[] should be possible to access like most other “normal” API can.

    I will try to find an alternative solution (probably with a reflection hack) to get this working, or maybe Unity changes/fix this in a later version.

    Is it possible for you to remain on your current Unity version? If not, let me know and I will take a look at this sooner for you.
    Thank you.