I’ve downloaded your attachment, but I am not exactly sure what you want to achieve 🙂
Are you basically trying to get a callback for whenever a Unity scene is loaded (thus the ‘SceneManager.sceneLoaded’ event is raised) ?
If so, you can do so in an easier way:
1) Open up Preferred Types Editor window and add the “UnityEngine.SceneManagement.SceneManager” type in the types list.
[attachment file=”SceneManager.png”]
2) Doing the above, you can now use the SceneManager API, like for example directly make use of the ‘sceneLoaded” event. Browse or search for the sceneLoaded event:
[attachment file=”SceneLoaded.png”]
3) You now have a “SceneLoaded” event node in the flowscript:
[attachment file=”SceneLoadedEventNode.png”]
Let me know if that is indeed what you were after.
Thanks.