Forums › 💬 FlowCanvas › ⚙️ Support › HTML5 Error › Reply To: HTML5 Error
After generating the AOTClasses.cs I am getting the following errors in the console when I try to build for HTML5.
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Failed running C:Program FilesUnityEditorDataTools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out "C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)TempStagingAreaDataManagedtempStrip" -l none -c link -b False -x "C:Program FilesUnityEditorDataPlaybackEnginesWebGLSupportWhitelistsCore.xml" -f "C:Program FilesUnityEditorDatail2cppLinkerDescriptors" -x "C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)TempStagingAreaDatapreserved_derived_types.xml" -x "C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)Assetslink.xml" -d "C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)TempStagingAreaDataManaged" -a "C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)TempStagingAreaDataManagedAssembly-CSharp-firstpass.dll" -a "C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)TempStagingAreaDataManagedAssembly-CSharp.dll" -a "C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)TempStagingAreaDataManagedUnityEngine.UI.dll" stdout: Fatal error in Mono CIL Linker System.ArgumentException: Unable to find the file for the assembly named 'UnityEditor.UI' specified in link file 'C:UsersrichaDocumentsUnity ProjectsFlappy(flowCanvas)Assetslink.xml'. Should this assembly be in the project? Use the 'ignoreIfMissing="1"' attribute if this assembly may not always exist. ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'UnityEditor.UI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' at Mono.Linker.LinkContext.Resolve(IMetadataScope scope) at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly(LinkContext context, String assemblyName) at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator) --- End of inner exception stack trace --- at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator) at Mono.Linker.Steps.BaseStep.Process(LinkContext context) at Mono.Linker.Pipeline.Process(LinkContext context) at Mono.Linker.Driver.RunDriver(Driver driver, IEqualityComparer</code><code>1 typeComparer, IEqualityComparer</code>1 methodComparer) stderr: UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action |
1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:104)1, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:97)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:196)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:128)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:123)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
