Just wanted to re-iterate after attempting to make more progress that this is still a significant issue I’m finding in multiple areas.
For example the ‘mouse’ action that lets you automatically have reactions based on interactions with an objects collider can also fail, as it seems it’s not able to register the collider as its target before the event is activated/the mouse action becomes active.
(This happened to 3 of 8 objects in a scene that all shared the same flow script asset).
As a result I had to setup a cumbersome workaround to deactivate/re-activate the objects after the scene starts in an attempt to properly register the mouses target that delays the speed players can make actions and I really hope I don’t need to permanently keep trying to find these workarounds that negatively affect the play experience.