Reply To: Optimization, performance etc.

Forums 💬 FlowCanvas ⚙️ Support Optimization, performance etc. Reply To: Optimization, performance etc.

#22548
szaruga
Participant

    Hello (sorry for my english 🙂 )

    Thank you, and patiently wait for the patch 🙂

    And…
    I think my next issue also fits in thread.
    Still not much I can do and still a lot of learning ahead of me.
    I already know that in the programming, different things can do in different ways, I really like it, but I’m afraid of optimization

    My current problem is: “class versus structure”
    At the moment, items, objects and NPCs in my project are structures. in example:
    [attachment file=”2016-08-20_16-54-45.jpg”]
    S_Item_Data = structure
    I did it because not fully understand how they work references (with classes). Before, they were is class, when the game was creating an object from Data Table, I had various errors. Roughly I understand why this happened.

    But, more important for me is something else:
    I was planning to buy —>
    https://www.assetstore.unity3d.com/en/#!/content/59863
    However, the seller explained to me, that I must to use classes instead of structures, if i want to use the package.
    At the moment, everything in my project seems to work fine (except for delays caused by macros 😉 )
    Leaving aside the question Visual Item Database, I could change the structures on classes (lot of work) and try to deal with references. But much more important is the question:

    What’s better for performance and general use, structures or classes? (especially in the situation described) and… (especially in FlowCanvas)