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What kind of platform and specs is this happening on? ……………………………….
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Platform? hmm…
Game Build —> Windows x86_64
My PC —> Windows 8.1, i5-4460, RAM-16GB, GPU-GTX 750Ti, Crucial MX100 256GB
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……………..(which is also more complicated than the images above)?………………
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My project is probably more complicated, i’m at the beginning of the road and i have about 80 macros, 40 global variables… one of many flow scripts:
[attachment file=”2016-08-07_15-28-16.jpg”]
I think this is all too much complex and … whether FlowCanvas + NodeCanvas can handle this?
But…
I worked in Unreal Engine 4 with BLUEPRINTS and… examples:
[attachment file=”2016-08-07_16-13-04.jpg”]
[attachment file=”2016-08-07_16-11-31.jpg”]
[attachment file=”2016-08-07_16-09-07.jpg”]
And everything worked very smoothly, i hope to get similar results by FlowCanvas and NodeCanvas.
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…………………. Is it possible for you to send me the project to test it out?
………………….
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I am ashamed to show my project 😉
but…
I was able to fix it:
The problem posed in macros, mostly “Empty IO” (setting several variables and hiding some panels)
Of course, these operations are executed only when the object is clicked.
However…
When macros moved to another object and executes them through event… delays disappeared.