So, totally my bad, because the Network.Instantiate method is of the old/legacy unity network system. :/
The new system uses the ‘NetworkServer.Spawn’ method. Taken from the Unity manual here: http://docs.unity3d.com/Manual/UNetSpawning.html …
…this flowscript should work, although I didn’t test it yet (will do as soon as possible):
[attachment file=”NetworkSpawn.png”]
The variable ‘myGameObject’, as per the manual link above, must has a NetworkIdentity component and must also be registered in the NetworkManager “Spawnable Prefabs” which can be done though the inspector of NetworkManager.
Unfortunately the NetworkServer type would be a bit of a pain to add right now through the Preferred Types Editor, as it resides at the very end of the ‘Add New Type’ menu and under “Classes/UnityEngine/Networking/NetworkServer”.
The new version soon to be released, has a new search field for types instead of going through all this menus though 🙂
Please let me know if the above works for you, and I will also post back when I get to try this one.