Reply To: Put runtime on .NET server

Forums 💬 FlowCanvas ⚙️ Support Put runtime on .NET server Reply To: Put runtime on .NET server

#22775
benthehutt
Participant

    More progress!

    * I had to refactor MonoManager, implementing StartCoroutine myself and calling all the update methods from the server loop.
    * Removing some dependencies on UnityEngine.Random and Time.time in many nodes.
    * Reworking EventRouter a tad. Basically, I’ve thrown away Send Event and will only use Send Global Event.

    I was able to get all of this running nicely on the server.