Reply To: Creating New Events

Forums 💬 FlowCanvas ⚙️ Support Creating New Events Reply To: Creating New Events

#22963
Gavalakis
Keymaster

    Hey,

    Thanks a lot! I’m glad you like the tools 🙂

    Since you you have c# events that you want to use, indeed the way you did it was the one to go. Alternatively you could also use the “Code Event” node which subscribes to a c# event through reflection, but of course having all 3 of those events together in one node like you did is a bit more nice.

    Just to clarify, regarding the MessageRouter and the way the included nodes work through the use of GetTargetEvents(), it is usefull when not working with c# events, but rather with messages send to the target gameobject instead. In this case, a method with the same name as the event name needs to be implemented in MessageRouter.cs, which is a partial class, thus no source code changes needed.
    But, in your case, what you did was the best approach anyway 🙂

    Cheers!