Cinemachine Plugin

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  • #19823
    mosthated
    Participant

      Hey there, I am getting the following error.

       

      [CompilerError] ‘CinemachineSlateCamera.IsLiveChild(ICinemachineCamera)’:
      no suitable method found to override
      Compiler Error at Assets/ParadoxNotion/SLATE Resources/Extensions/Cinemachine/CinemachineSlateCamera.cs:46 column 30
      44:   //public override ICinemachineCamera LiveChildOrSelf { get { return LiveChild; } }
      –>46:   public override bool IsLiveChild(ICinemachineCamera vcam)
      47:   {
      48:       return vcam == LiveChild

      #19822
      mostafa
      Participant

        Can you please update? It doesn’t work with Cinemachin anymore. I get bellow error.

        AssetsParadoxNotionSLATE ResourcesExtensionsCinemachineCinemachineSlateCamera.cs(46,30): error CS0115: ‘CinemachineSlateCamera.IsLiveChild(ICinemachineCamera)’: no suitable method found to override

        #19821
        odyseegames
        Participant

          [attachment file=”2218″]

          So I think i found the solution to the problem. I changed the override to virtual, as well as the method it was trying to override. It is working well for me. I uploaded it here, as 1.041, following the naming convention. I made the mistake on 1.04, so don’t use that one.

          I am using Cinemachine 2.6.2 and Unity LTS 2019.4.9f1

          #19820
          xizor81
          Participant

            Cinemachine Integration for Slate Sequencer

            Does not appear to work with Slate Render Utility.

            What rendering method does it work with?

            Will it work with Deckard Renderer?

            Willl it work with Unity Record?

            Please advise. Thank you.

            #19819
            khushal
            Participant

              namespace cinemachine not found, although i have imported cinemachine

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