Spine Animation Track

Forums 💬 Slate Sequencer 🤩 Custom Clips Spine Animation Track

Viewing 4 posts - 16 through 19 (of 19 total)
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  • #19855
    mografi_ben
    Participant

      Update: Unfortunately I’m still getting problems with odd mixing behaviour.

      Back to the drawing board…

      #19854
      Gavalakis
      Keymaster

        Hello again,
        Thanks for the follow up and the link to Spine forums.
        The Spine API is honestly becoming too weird 😛 I will try the linked code you’ve posted to see what the behaviour is like.
        I am sorry I wasn’t able to look at this sooner, but my brother got married recently and I had to invest a lot of time for family matters this month.

        Thanks!

        #19853
        mografi_ben
        Participant

          Hey, no worries! Really good of you to look at it at all to be honest. And congrats to your brother!

          Agreed, the Spine runtime is super complex – at least to me. I’ve mostly just worked around the limitations. In general I’m using their AnimationState to control animations, it’s just occasionally when I want precise control that I use Slate.

          The only thing that gets weird is the blending from one animation to another (and avoiding blending back to the root pose). If I only have one animation on the timeline, it’s all good.

          #19852
          boboshu
          Participant

            add m_SkeletonAnimation.Update(0);

            fix when Application Playing spine show not correct bug 2019.8.13

          Viewing 4 posts - 16 through 19 (of 19 total)
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