Render HDRP

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  • #20373
    casanuda
    Participant

      Hi,

      I know it is still in preview, but is there any reason the render doesn’t work with HDRP. It works with SRP.

      Unity 2018.3

      Thanks

      Cas

       

      #20378
      Gavalakis
      Keymaster

        Hello,

        There are are a couple of reasons this might happen. The offline rendering utility is using the Unity’s FrameCapturer library

        I will need to see if the library supports HDRP and if I can change it to make it so. I will let you know.

        Thanks.

        #20377
        casanuda
        Participant

          Hi,

          If you get it working I would much appreciate it. HDPR looks so much better and Slate is defiantly a more robust timeline solution.

          I would love to use both in conjunction.

          Thanks

          Cas

          #20376
          Gavalakis
          Keymaster

            Hello Cas,

            Sorry for the late reply and thank you for your positive feedback!

            I will definetely take a look at whether or not this is something possible to do by changing the source code of the “FrameCapturer” unity library I mentioned before that Slate is using. Let’s hope it is possible indeed 🙂

            I have just added this to the roadmap.

            Thanks again 🙂

            #20375
            pshort
            Participant

              Hi, is there any update / solution to this? We are looking to render out a camera path using the HDRP.

              Thanks

              #20374
              Gavalakis
              Keymaster

                Hello,

                Unfortunately, the FrameCapturer library that Slate uses [LINK] has not been updated for a long time and does not support HDRP. As such I am looking into an integration of a different renderer specifically Deckard Renderer which looks really nice.

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