Sorry for the late reply and thank you for your positive feedback!
I will definetely take a look at whether or not this is something possible to do by changing the source code of the “FrameCapturer” unity library I mentioned before that Slate is using. Let’s hope it is possible indeed 🙂
Unfortunately, the FrameCapturer library that Slate uses [LINK] has not been updated for a long time and does not support HDRP. As such I am looking into an integration of a different renderer specifically Deckard Renderer which looks really nice.