When I start cutscene with audio in it audio plays well. But if I use PlaySection() method and jump to audio clips that are before current time they play very odd.
I see. When I jump with PlaySection() to time before current time, time of whole sequencer accelerates and thus audio sounds odd.
And if I repeat jumping to sections that are before current time this effects multiplying.
How can I fix this?
Hello there,
If you are still facing issues with this and want so, please let me know a bit more details about your setup so that I can take a look into it. What did you mean when saying “use PlaySection() more than once” for example?
Thanks 🙂
Okey, thank you for your response.
I figured out how to explain properly.
We have a cutscene, there are a lot of different animations, sounds and states in it.
Also the cutscene has divided into some sections.
I want to play different sections in different cases.
Problem:
When cutscene mode set to SKIP it doesn’t revert all states to initial status
Rewind mode works perfect at first glance,
because when I want to jump to another section using PlaySection()
it reverts all things to initial positions, states, etc.
*If cutscene play I stop it and then use PlaySection() to rewind all states before play section*
It is exactly what I want. But here is some weird situation.
When I use PlaySection() in this “rewind” mode overall play speed becomes faster
and reusing this method multiplies this effect. How to avoid this?
I need this rewind mode because, for example, my objects should to reposition yourself back when I rewind back.