Audio trouble

Forums 💬 Slate Sequencer ⚙️ Support Audio trouble

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  • #21089
    lataria
    Participant

      Hi!

      When I start cutscene with audio in it audio plays well. But if I use PlaySection() method and jump to audio clips that are before current time they play very odd.

      #21093
      lataria
      Participant

        I see. When I jump with PlaySection() to time before current time, time of whole sequencer accelerates and thus audio sounds odd.
        And if I repeat jumping to sections that are before current time this effects multiplying.
        How can I fix this?

        #21092
        lataria
        Participant

          My bad, this happens every time after I use playSection() more than once, no matter back or forth and ONLY when I jump in a particular cutscene space.

          If I jump to section from another cutscene everything works well.

          #21091
          Gavalakis
          Keymaster

            Hello there,
            If you are still facing issues with this and want so, please let me know a bit more details about your setup so that I can take a look into it. What did you mean when saying “use PlaySection() more than once” for example?
            Thanks 🙂

            #21090
            lataria
            Participant

              Okey, thank you for your response.
              I figured out how to explain properly.

              We have a cutscene, there are a lot of different animations, sounds and states in it.
              Also the cutscene has divided into some sections.

              I want to play different sections in different cases.

              Problem:
              When cutscene mode set to SKIP it doesn’t revert all states to initial status
              Rewind mode works perfect at first glance,
              because when I want to jump to another section using PlaySection()
              it reverts all things to initial positions, states, etc.
              *If cutscene play I stop it and then use PlaySection() to rewind all states before play section*

              It is exactly what I want. But here is some weird situation.
              When I use PlaySection() in this “rewind” mode overall play speed becomes faster
              and reusing this method multiplies this effect. How to avoid this?
              I need this rewind mode because, for example, my objects should to reposition yourself back when I rewind back.

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