Triggers

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  • #21460
    lundon
    Participant

      Please summarize the ways a Player can trigger a scene. Before buying, I’d like to know that I can simply have the player walk into a trigger to start a scene and that I won’t have to do even the simplest coding in order to get it to work.

      Further, will the system track what the player has already done, so that it will branch to a different scene if, for instance, the player has already seen the first scene. (Again, without my coding.)

      #21463
      Gavalakis
      Keymaster

        Hello,

        There are 2 quick start scripts available with which the player can begin a cutscene. Either with a mouse click on an object or with a trigger enter. No, there is no remembering or conditional branching since Slate is not a visual scripting system, but rather a Cinematics Sequencer.

        Cheers.

        #21462
        lundon
        Participant

          Could you please describe the node, available in the download section, that lets me use FlowCanvas (which I recently bought) with Slate.

          #21461
          Gavalakis
          Keymaster

            Hello,
            Thanks for getting FlowCanvas.

            Sure.
            The Slate – FlowCanvas node should first be assigned a Slate cutscene through it’s inspector panel.
            All Inputs and Outputs of this node are related to “stuff” that happen on that assigned cutscene.

            The inputs Play, Stop and Skip I presume are pretty self-explanatory:
            Play, will play the cutscene.
            Stop, will stop the cutscene.
            Skip, will skip to the next cutscene section, in case the cutscene has any sections created.

            As for the outputs:
            Start, will be called whenever the cutscene begins play, like for example just after the Play input is called.
            Finish, will be called once the cutscene is finished or stopped.
            On Cutscene Event, will be called whenever the cutscene fires an event. The Event Name and Event Value outputs of the node will contain the relevant information as well. Events can be raised in the Slate cutscene by using the actions clips of the category named “Events” of the Director Action Tack.

            [attachment file=”SlateCutscene.png”]

            Let me know if you need any more help.
            Thanks.

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